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glMatrixMode(GL_TEXTURE);
glLoadIdentity()*;
glMatrixMode(GL_PROJECTION);
glLoadIdentity()*;
glFrustum
/
glOrtho(l,r,b,t,n,f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity()*;
glTranslatef( 0., 0., -distance );
glTranslatef(+ctr.x, +ctr.y, +ctr.z);
glRotatef( angle, x, y, z );
glTranslatef(-ctr.x, -ctr.y, -ctr.z);
glVertex3fv(vcoord[i]);
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